9#TI>;6 2îltiattack00ri'un gets two scimitars attacks and a dagger attackeach turn. Scimitar.Melee weapon attack:!îF to hitî reach 5ft.î one target. Hit: F ,*dî î1- slashing damage. !agger.Melee weapon attack:îF to hitî reach 5ft.î one target. Hit: î ,*d1î1- piercing damage.9 0o!lin miner separated from his clan in area 9 *î î 0ri'un has survived for several months on his own in the 4ire ;ode. His go!linîs constant fight for survival has driven him completely madî and he has come to !elieve that he is the chosen of $aglau!iyet who will scourge the taint of Guggtmoy@worship from his people. His madnessî and weeks of struggling for survival against a'ersî dragonsî gruesî drow have given him incredi!le strength and endurance. His and steady diet of fire !eetles and fire fungus have !egun to warp his flesh and mind in truly supernatural ways as well. Possessions0îeather armour made from salamander hide ,:5)gp-î scimitarî daggerî F doses fire fungus.
4 (:. 6ide %oom with Door >ne of Hedrackîs predecessorsî a powerful &arlock named 0emmel was !anished here !y his successor ,who was then deposed !y Hedrack-. 0emmel saw his !anishment to the nodes coming and secreted a portable hole on himself with good he would need in order to survive the nodes. He settled in the 4ire 2itsî as he had !een the one to recruit the 6alamanders and had a working relationship with them. 4or several years thereafterî 0emmel secretly plotted to overthrow the later templeleaderî and got his revenge !y murdering his successor when Hedrack threw him into the nodes. 0emmel died years agoî !ut his spirit still haunts the comforta!le Ouarters he had made for himself in the 4ire ;ode. The door to this room is made of iron and locked. 6mashing it down reOuires a D# (( 6trength ,9thletics- test. It has an 9# of *7 and 5)hp. The key sits in 4 (1. The room is well@appointed with a strange centrepiece sitting on a ta!le in the middle' on a small ta!le protruding from a silver stand is a frost brand sword clutched in a gauntleted crawling claw! The #law is tasked with keeping the room cool !y activating the e3tinguishing power of the frost brand once per hourî which casts the room in darkness and removes the ;odeîs heat effects. 9 dresser drawer holds 0emmelîs portable hole in which he has secreted his wealth. The crawling hand will wait for someone to try to take the sword to attack. $ra(0 The door here is vividly painted with eerie iconography of flames and demonsî much of which glows thanks to alchemical processes in the paint he used. This partially hides the Glyph of (arding that polymorphs anyone attempting to enter the room without speaking a password ,now lost and forgotten !y all creatures in the 4ire ;ode-. The target must make D# *F saving throw or !e turned into an octopus. Cra%ling Cla%0 $$ p.11î *)3p ;otes' add plate gauntlet and frost !rand. 9# *î . The speed of the hand is )ftî while it wields the frost !rand. It must drop the frost brand and spend a !onus action to upset the stand. 9dd Ouality' *alse A((earance. &hile the crawling claw is unmoving it is indistinguisha!le from a decorative gauntlet. 9dd action *rost Brand. Melee weapon attack: î: to hitî 5ft. reachî one targetJ Hit: 5 ,*d8î*- slashing damage and : ,*dî - cold damage. $reasîre0 57(cpî Fî(7*spî *îî *Fgpî 8:ppî frost brandî portable holeî red dragonhide !lanket ,5))gp-î o!sidian dagger ,(5)gp-î 9 ?ook descri!ing various elementals and their planesî with written@in notes on grues in a different hand ,5))gp-î suit of !lack plate mail on a standî holy sym!ol to îolth ,(5)gp-
Decorated with the hides of fire drakes and the pelts of hell@hounds this office contains the final remains of 0emmelî still sitting in a heat@warped chair. His evil soul still lurks here as a wraithî along with the condemned soul of his former rival. ,raiths -î/0 $$ p.:)(î :îî ))3p $reasîre0 ring of sustenance, red dragonhide armour, driftglobeî () sheets of paperî 0emmelîs Aournals in five volumesSî :) !ooks on demons and a!yssal rites ,*)gp ea.-î unholy sym!ol to Thari'dun ,*))gp-
4 (î . îarge %oom This room was set up !y the Temple to !e a ?ack@
4 (F. 6ide %oom with Door This door is encased in solid iceî and has an 9# of (: and 7)hpî although attacks that do fire damage have advantage and the door should !e considered vulnera!le to fire. ?reaking it open with a 6trength ,9thleticscheck reOuires a roll of (5. The door is not locked. The room !eyond is encased in magical ice that slowly replenishes itself over time. If the door is closed !ehind the charactersî have it start regenerating 5hp per round while shut. If the door is destroyed or left openî have the doorway !ecome closed with a wall of ice spell after five rounds. Inside is one of the only known copies of the îament for îost Thari'dun !y the mad cleric &ongas. 9ny good aligned character reading this terri!le scripture must make a D# () &isdom saving throw or suffer from temporary insanity. The !ook is Ouite valua!le to an evil@aligned !uyerî !ut good aligned characters should pro!a!ly destroy the !ook. It has an 9# of *(î *5hpî !ut is immune to all damage types e3cept radiant damage. $reasîre0 îament for lost Thari'dun ,Fî5))gp-
4 (8. 6ide %oom wih Door 0emmelî former High #leric of the 0reat Temple ,see area 4 (:- claimed this door as an anne3 to his apartment. Here is a mirrorî an empty wash!asinî a num!er of personal effectsî and a bag of devouring that he used for the rare times he had trash he wanted to dispose of. $ra(0 The door here is vividly painted with eerie iconography of flames and demonsî much of which glows thanks to alchemical processes in the paint he used. This partially hides the Glyph of (arding that polymorphs anyone attempting to enter the room without speaking a password ,now lost and forgotten !y all creatures in the 4ire ;ode-. The target must make D# *F saving throw or !e turned into an octopus. $reasîre0 bag of devouring, ivory@handled ra'or ,5)gp-î Aewelled com! ,5)gp-î flask of oilî ceramic pitcher ,5gp-î mirrorî healerîs kit.
4 (7. 6outhwest #ircle %oom This room includes an eerie fountain shaped like a handful of serpents spitting into !asin in the floor shaped like a screaming face. The circular !asin itself is *5ft. acrossî dominating (/: of the room. This is the one freely accessi!le source of water in the 4ire ;odeî and it guarded. Three corrupted water weirds lurk in its depths seeking to drown any who draw too close. They have !een frustrated !y the go!lin 0ri'unîs ,area 4 (*repeated successful water theftsî and will offer freedom to a captured victim in return for the go!linîs sacrifice. ,ater ,ierds -:/0 $$ p.(77J (î*))3p
4 :). Hall with Three 4ire 2its This cham!er is sultry and uncomforta!leJ it reeks like dead fish rotting in the sunî and the smoke from the fire pits o!scures vision here. Those moving around in this area must make a D# *î
#onstitution save against poison at the !eginning of each turn or spend their action retching and reeling.
4 :(. 6ide %oom with Door The 9'ers encamped in room 4 :: have esta!lished a forge and shrine here. 9 partially assem!led a'er sits among stacks of !rass and mystical paraphernalia of little use to anyone save as raw !rass. Two 9'ers are always present maintaining the forge. A#er -î/0 $$ p.((J 7))3p $reasîre0 6mithîs toolsî !rass paraphenalia ,*î)))gp-
4 ::. 9'er &ar #amp 9 couple of 9'erîs were taken prisoner !y the Temple of 4ire !efore the fall of the temple. It was !elieved that they could !e forced to reveal the art of constructing several rare magic items that could !e replicated !y the Templeîs salamander servantsî including %lametongues. The 9'er prisoners were eventually cast into the fire node where it was hoped that the salamanders might succeed in torturing the secret formulae out of them where the clerics of fire could not. These 9'ers escaped to the surface of the ;ode where they have an encampment. >ver the years they have worked
diligently to create more 9'ers from hidden forges on the far side of the ;ode. The 9'ers see the ;ode of 4ire and the Temple as an a!omination that must !e cleansed of evil monsters an then !y sacred flames. Their first o!Aective is the capture of ?ra'e!ul so that they can learn the secrets of travelling !ack to the Elemental 2lane of 4ire to raise an army. The total population of 9'ers on the 4ire ;ode is pro!a!ly several do'en !ut only a few operate within the 4ire 2its themselves at present. The rest continue to assem!le their forces in a secret mine elsewhere on the ;ode. The 9'ers are currently kept out of ?ra'e!ulîs territory !y a permanent magic circle that has !een permanently affi3ed to the hallway Aunction !etween areas *î ( and ::. To reach ?ra'e!ul any other way involves risking moving through the territory of the grues or salamandersî neither of which are friendly to the 9'ers. If the 2#s turn this room into a com!at encounterî it will !ecome a multi@part com!at encounter with the 9'ers tending the forge in 4 :( coming to support their allies within three rounds. The 9'ers will !e suspicious of 2#s in their area !ut not overtly hostile. They will !e willing to assist the 2#s in eliminating ?ra'e!ulî !ut not if the 2#s are working with the Drow to the same ends. &ave * A#ers -@/0 $$ p.((J (îF))3p &ave ( A#ers -î/0 see area 4 :(.
4 :1. îong #ham!er This eerie cham!re is willed with looming icons and is thick enough with smoke that large creatures are at risk of suffocating unless they !ecome prone and crawl through the space. ;ear the centre of the room a Deva sits in perpetual meditation. This angel was confined to the ;ode of Elemental evil during the invasion of the temple !y the forces of good. 0emmel further !ound it in area :1 with a potent curse. The Deva had !een tasked with seeing to 0emmelîs deathî !ut thanks to his curseî it cannot return to #elestia unless the 2#s are willing to aid it with a remove curse spell. The 9ngel has seen no need to conceal its form from others since retaining its true shape is the surest weapon it has to defend itself î every other !eing in the 4ire ;ode hates and fears it. The dragon 9'kandr in area 4 () has attacked the angel three timesî and has scars to show for it. The 9ngel will !e cautious around the 2#s î many creatures that end up in the 4ire ;ode are evilî and given its incongruous appearanceî the feeling is likely to !e mutual. It will warn them a!out the >il ?east in area :5î regardless. If freed of the fire nodeî the conditions of the planar binding that !rought it into the war in the first place will !e completedî and it must return to #elestia with the news that the Temple of Elemental Evil still e3ists and Guggtmoy may !e close to freedom. If the 2#s have not discovered the >rb of Golden 9eathî the angel will use its commune power !efore it departs to tell them where it is. If they have already found itî it will inform them of how to use the Gems of Elemental îower to escape. !eva0 $$ p.*î
î 5î7))3p
4 :5. >val %oom This e3tremely hot passage includes several pits of !oiling paraffin oilJ the source of lamp oil for the go!lins of area 9 *î
. These wells of oil are cloudy and much deeper than they appear. The paraffin oil is !oiling hot. #haracters splashed with the oil must make a D# *5 De3terity saving throwî taking ** ,:dî
- fire damage on a failed saveî or half that on a successful one. #haracters su!merged in the oil take :: ,7dî
- fire damage per round and are at risk of suffocation. >il is much harder to swim in than waterî and reOuires a D# *5 6trength ,9tlhetics- test to move in. The !oiling oil is home to a uniOue creatureî a multi@tenacled slick@!odied !east with no name. The #reature lurks in the oilî occasionally gra!!ing creatures that come close to the edge to devour. 3il Beast0 see !elowî (î7))3p $reasîre0 îamp oil î as much as the 2#s can contain
4 :8. îarge %oom with 6ide #orridor This door is locked with a massive !rass lock that has !een magically altered to a!sor! heatî like the cage in 9rea 4 (. Those trying to handle the lock suffer intense !urns' they must make a D# *8 6trength saving throwî taking (( ,1d*)- fire damage on a failed saveî or half that on a successful one. %egular theivesî tools used to pick the lock will warp and !ecome useless unless somehow immuni'ed from the heat. This room is ?ra'e!ulîs seraglio. &hen he invaded the 4ire ;ode he captured several 6uccu!i ,Geedahî $iriî %alla- here and !ound them to his service using magical oaths that prevent them from harming himî >ver time he has added numerous comely humanoids that have !een cast into the fire pit. His harem girls include : elves ,6yliaî îoreiî 9malyss-î ( half@elves ,+iraî ;ureen-î a human ,Dawn-î and a gnome ,?e'-. >ccasionallyî when he grows !ored of his mortal girls he allows the succu!i to drain them of life for his amusement.
6T% *8,î1-
DEP *î ,î:-
#>; *1,î(-
I;T 1,@:-
&I6 7,@*-
#H9 5,@:-
!amage Resistance ' %adiantî 2oison !amage 'mmînites04ire Condition 'mmînities0E3haustionî 0rappledî 2roneî %estrainedî 6uffocation Senses ?lindsense ()ft. ,canît see !eyond this radius-î 2assive 2erception 7 Langîages@ Challenge#hallenge %ating F ,(î7)) 3p-
Heated Body09 creature that touches the >il ?east or hits it with a melee attack while within 5ftî of it takes : ,*dî - fire damage. 3il Borne0This creature can !reath eOually well in airî waterî and in oil. $ranslîcent0The >il !east is invisi!le when completely immersed in oil.
9#TI>;6 2îltiattack0The oil !east makes two tentacle attacks per turn. $entacle.Melee weapon 1ttack: îF to hitî reach *5ft.î one target. Hit: *: ,(d8î1!ludgeoning **grappled ,:dî - fire,Escape damage. Thedamage target isand also D# *5-. If the target is small or smaller it is also restrained until the grapple ends. Targets hit with this attack count as oil soaked and take an additional 5 points of damage from any other source of fire damage. Boil: 9s a !onus action at the !eginning of its turnî the >il !east may attempt to pull one creature it has grappled into the !oiling oil. This horrid creature is a spawn of Thari'dunî a !la'ing hot mass of slitheringî oily tentacles. It waits in a pool of !oiling oil to drag creatures to their deaths.
This large smoky Ouart' radiates powerful magic and evil. It is a fragment of the >rb of Golden 9eathî and increases the artifactîs power when inserted into the crown. >n its ownî the 0em of 9ir 2ower allows the wielder to change any portal on the ;ode of 9ir into a portal !ack to the Temple of Elemental Evilîs ne3usî or to transport themselves directly to the ;ode of 9ir. >nce per day it also allows the wielder to plane shift to the Elemental 2lane of 9ir or the 2rime $aterial 2lane. &hen on the Elemental 2lane of 9ir the wearer is protected from the cold winds plane. &hen socketed ito the >rb of Golden 9eath it allows the user to e3pend two charges to cast wind walkî or three charges to summon a Vrock with a planar ally effectJ the Vrock serves Guggtmoy and thus will o!ey î and cannot harm î the possessor of the >rb of Golden 9eath.
The &ater $a'e ,&ater ;odeThe greatest threats of the &ater $a'e are fatigue and drowningî however there are other dangers such as poisonous waters and mists in a num!er of the areas of the water ma'e.
& *. Entry 2ool &hile safe from monsters due to the coral shelf surrounding this poolî this area has claimed many livesî as many who have appeared here could not swim or were wearing heavy armour. The floor of the pool is filled with !ones and sunken goods. #haracters who dive here may discover a num!er of goods. $any are rotted or waterlogged and do not have the woodenî fa!ricî or leather componentsî and thus are uselessî !ut some are still intact. $reasîre0 ( suits of plate mailî î suits of chain mailî ( macesî * ornate gold@chased mace ,5))gp-î : shieldsî :))cpî *î**Fspî (*(gpî 1Fpp
& :. ;orthern 6helf This northern shelf holds the skeletal remains of a river 2irateî ?ertranî along with the waterlogged and tattered remains of his possessions. His Aournal is salvagea!leî and talks a!out him looking for a lost loveî ;yriaî who disappeared near the Imedrys %un in 5î ( #î ,&hen the temple was Aust !eginning to !uild up its srcinal power.-. ?ertran was a gifted writerî and apparent musician. His Aournal also contains a map to a hidden treasure in a ruined mill along the ;yr Dyv. $reasîre0 Treasure mapî rapier '#, doss lute, fishermanQs toolsî Aournal ,5)gp to the right collector-î aOuamarine ,5))gp-
& 1. 6helf 0rotto This cave has warmî clean fresh water and a profusion of tropical plants. It is paradisaical î save that ir serves as the lair of swarms of Ouippers î these predatory fish were deli!erately seeded into caverns throughout the &ater ma'e. In this case an illusion has !een placed over the water to make them appear to !e !rightly@ coloured tropic fish. S%arms of Gîi((ers -î /0 $$ p.::8î *îî ))3p
& 5. ;orthwest 6ea The waters here !ecome shallow and warm with a faint mistiness. 9s characters approach area si3 they come across floating plants with !right pink !lossomsî they !ecome thicker as the 2#s approach the shelves at area & î . In their thickest patchesî a!out 1)ft. off the coast of & î .î their pollen floats a!ove the water like a miasmaî causing those !reathing in to !ecome forgetfulî disorientedî and slepy. $ra(0 #haracters approaching within ()ft. of the main cluster of these !lossoms must make a D# *î Intelligence saving throw or !ecome confused and disoriented. If they fail the save !y more than 5 they fall unconscious and are at risk of drowning. 9nything that protects the characters from the poisoned conditionî or anything that protects them from inhaled effectsî such as a necklace of adaptationî will protect them from this effect.
& î . 5î 6helf This warm topical shelf is covered with lush vegetationî and is crawling with spiders. #oncealed !y some undergrowth is a tent of spun spider@silk in which a drow priestess lives. #ousin to the priest and mage in areas 4 F and 4 *(î she has separated from them due to a difference in ideas. &hile the other drow are content to wait for a sign or vision to guide them outî or for îolth to command themî this one is determined to enhance her powers and find her own way out to prove herself worthy. 6he has !een scouring the sea@!ottom of the region and !attling sea monsters in this area for monthsî making slowî painstaking progress. Her tent is filled with lost goods that she has dredged up from the sea !ed. !ro% Priestess of Lolth0$$ pî*(7î :î7))3p $reasîre0 marinerîs armour 5breastplate6, neckplace of adaptation, driftglobeî ornate holy sym!ol to lolth ,5)gp-î golden hairpin ,5)gp-
& 7. îagoon This warm lagoon is home to a few I3it3achitlJ these predatory creatures have !ecome lethargic in the a!sence of others of their kind. &hen they allied themselves with the Temple of &aterî they assumed they would !e a!le to turn the &ater ;ode into a paradise and fortressî however too few of their kind were !rought inî and the deep caverns of the nodes are so infested with îuippers and other dangers that the I3it3achitl have !een una!le to claim the usual la!yrinthine lairs they would prefer. &ith each generationî the short@lived I3it3achitl have !ecome more !estial and less concerned with their traditional veneration of the demon princes. '1it1achitl -:/0 see !elowî :î:))3p
Vaardig 4îater Grue5
/7it7ac$itl 6mall $onstrosityî #haotic Evil
small elemental, *haotic Evil
Armoîr Class*5 ,natural armourHit Points:F ,Fdî î*1S(eed 6wim :)ft.
Armoîr Class*5 ,natural armourHit Points (F ,5dî î *)S(eed (5ft. 9wim :)ft.
6T% 8,@(-
DEP *î ,î:-
#>; *1,î(-
I;T **
&I6 *î ,î:-
#H9 F,@(-
!amage Resistance ' coldî necroticî poison Skills 6tealth î5 SensesDarkvision î )ft.î 2assive 2erception *: Langîages9Ouanî
)ater -reathing: I3it3achitl can only !reathe underwater. 'nnate S(ellcaster9n . I3it3achitlQs casting attri!ute is &isdom ,save D# *:î î5 spell attacks.- It can cast the following spells without material components' 9t &ill' resistance, thaumaturgy J :/day' command, detect magic, inflict wounds J */day' hold person, water breathing, tonguesJ
9#TI>;6
6T% *1,î(-
DEP **
#>; *1,î(-
I;T î ,@(-
&I6 **
#H9 F,@(-
!amage Resistance0!ludgeoningî piercing and slashing from non@ magical weapons !amage 'mmînity0cold poison Condition 'mmînity0e3huastedî paraly'edî petrifiedî poisonedî unconscious. SensesDarkvision î )ft.î 2assive 2erception *) LangîagesTerran Challenge#hallenge %ating ( ,15) 3p-
8eartstone: &hen a Vaardig dies it dissolves into !rine with a single crystal at its heart. 9 wi'ard studying that crystal can see glowing runes through its facets. This includes the formula for a spell randomly determined !y rolling *dî *@: fog cloud 1@5 invisibility î sleet storm $ranslîcent09 Vaardig is invisi!le when completely immersed in water.
2îltiattack09n I3it3achitl makes one !ite and one sting attack per turn.
9#TI>;6 Bite. Melee weapon attack: î5 meleeî reach 5ft.î one target. Hit: î ,*dî î:piercing damage. Sting. Melee weapon 1ttack: î5 to hitî reach 5ft.î one target. Hit: î ,*dî î:piercing damage. The target must also make a D# *: #onstitution saving throwî taking an additional F ,(dî - poison damage on a failed save. The I3it3achitl are a race of intelligent creatures similar to manta rays. They are cunningî coldî and utterly evil. They live in dark la!yrinthine comple3es !eneath tropical waters where they keep enslaved people to !uild shrines and assist them in !lack ritesî or !ecome sacrifices in those rites themselves. !emon ,orshi((ers04irst spawned in the seas of 0aping $awî the î 1th level of the a!yssî most I3it3achitl worship Demogorgon. >ver time others have come to venerate other princes of the 9!yss. &hichever demon prince they worshipî !loody rituals are at the core of their cultureî and all of them have powers similar to that of an evil cleric.
2îltiattack0Vaardigs get two claws and a !ite attack each round Bite. Melee weapon attack!î1 to hitî reach 5ft.î one target. Hit 5 ,*dî î(slashing damage. Cla%. Melee weapon attack!î5 to hitî reach 5ft.î one target. Hit î ,*dî î(slashing damage. Vaardigs are el emental spirits corrupted !y the energies of the 9!yss. 6tanding a!out :ft. tallî they look like trasluncent corpulent newts. They enAoy fouling and corrupting waterî especially with corpses of their half@ eaten victims. Ravenoîs sadists.&hen presented with an opportunityî Vaardigs will attack and eat the flesh of intelligent creaturesî not !ecause they want toî !ut !ecause it gives them sadistic Aoy. 2inions of Elemental Evil.water grues were srcinally created !y the cult of Thari'dunî and are often summoned and controlled to perform simple tasks !y worshippers of the 0od of madness and other evil magicians. $any wi'ards will summon them with con-ure minor elemental spells to e3tract the gems from their hearts.
& *( 6outheast 6ea 6hallow and warmî this area tends to have clouded water due to volcanic vents in the floor. It has a perpetual thin mistî giving disadvantage on perception testsî making perception tests related to vision difficult. The mist occasionally turns to3ic as the vents !elow !elch minerals form the heart of the node. îou may choose to have the 2#s make a D# *: #onstitution saving throw. >n a failed saving throw they take F ,(dî - poison damage and are poisoned for one hour.
& *:. Hidden 0rotto This warmî shallow grotto is filled with firefliesî pools of air plants ,see area 1:)-î and a low mist. 4inding its entrance is trickyî and reOuires a D# *8 &isdom ,2erception- test to noticeî with disadvantage due to the fog filling area & *(. 9 strong !o3 is !uried in the sandy !ottom of this grottoî which can !e discovered with a D# *5 &isdom ,2erceptioncheckî or a D# *: Intelligence ,Investigationtest if they actively search the area. This is essentially a safe place for the 2#s to set up camp. $reasîre0 inside the strong!o3 is 7*Fspî 11gpî and 8 chalcedony stones ,5)gp-
& *1. Hidden 6helf This hidden shelf is full of damp soil and mushroomsî growing !igger and more e3otic in form the closer one gets to the gate to the Earth node. #haracters can pick out safe mushrooms here with a D# *) Intelligence ,;aturetest and gather five days worth of rations. >n a failed roll they can find only one day. >n a roll of 5 or less on this checkî have them accidentally pick some poisonous toadstools. The ne3t time the party stops for a short restî each party mem!er must make D# *( #onstitution saving throw. >n a failed save they are poisoned for four hours.
& *î . #ave with 6u!merged Entrance The a!oleth was captured !y the 0reater Temple during an e3pedition to ancient ruins !eneath the îortmilsî and was !rought to the &ater ;ode to study in hopes of gaining access to its store of ancient knowledge. The 9!oleth has not !een cooperativeî and currently lurks in the su!merged caves studying the magic of the node and hoping to steal the elemental powers !eing channelled though them. If he learns of the Gems of Elemental îower from the 2#s he will immediately set out to acOuire them. A&oleth0 $$ p.*:î 5î7))3p $reasîre0 1*1cpî 5î:)7spî *881gpî ((ppî ancient soapstone idol ,(5)gp-î ta!let instructing magicians in the creation of necklaces of adaptation ,(5)gp-î ancient stone dagger with !one handle ,())gp-î necklace of adaptation, rod of the pact keeper
& *F 6outhwest 6ea &hen the Temple of &ater placed the #huuls in the &ater $a'e they had no idea of the creaturesî ancient connection to the 9!oleths. They went from the a!olethîs intended Aailers to his minions within secondsî costing several clerics of the &ater Temple their lives. Chîîls -:/0 $$ p.1)î :î:))3p
& *8 >utcropping This rocky outcropping includes a !oat that has !een magically fabricated from local flotsam !y an imprisoned an long@dead mage. 9 hooded lantern illuminated with a continual flame shines from its prow. This has !ecome the perfect lure for sacrifices cast into the &ater ;odeî and a Her'ou Demon in service to the 0reater Temple capturesî tormentsî and ritualistically slaugters victims after chaining them to the rocky hoodoos at either end of the outcropping. Her#oî0 $$ p.î )J :î7))3p Treasure' row!oatî F sets of manacles and keysî hooded lantern with continual flame!
Temple Of Elemental Evil 3.5 Pdf
& (*. 0rue îair This hidden grotto is dim lit and shallowî the water is foul from a num!er of rotting corpses floating in itî and is filled with a foul fungus growing from the walls that create a terri!le odour. Those moving around in this area must make a D# *î #onstitution save against poison at the !eginning of each turn or spend their action retching and reeling. Vaardigs -@/0 see a!oveJ (î(5)3p $reasîre0 Gem of Earth îower,& ((. ;orthwest 6ea 9s the 2#s travel the northwest sea strong winds and choppy water riseî reOuiring a D# *: De3terity check with water vehicles to avoid swamping any !oats they haveî or a D# *: 6trength ,9thletics- check to keep from !eing forced under the water. 9ny action related to De3terityî Intelligenceî or &isdom tests has disadvantage to someone a !oat or attempting tolurk tread water the surface.ourcropping. They have collected a num!er of 9 in pair of water elementals near the on westernmost treasuresî especially magic items with an illumnation property into a deep crevasse near the outcropping. &hen anyone dives for it they am!ush them using their whelm attacks or dragging them deeply in hopes of causing them to drown. ,ater Elementals -î/0$$ p.*(5î :îî ))3p ;ote' change alignment to #haotic Evil. $reasîre0 :î(*1cpî *î*)5spî *58epî lantern of revealing, . immovable rods ,activated when 2#s find them-î driftglobe, elemental gem 5fire6, î a'urites ,*)gp-î: rhodochrosites ,*)gp-î ( malachites ,*)gp-î î hematites ,*)gp-
& (:. 6helfî *)ft. a!ove &ater îevel Driftwood and plant matter form a 6argasso along the edges of this shelf. 9 trio of ettins huddle around a fire of coals and driftwood. These were once servants of the 0reater Temple who offended 6enshockî and were !anished to the nodes as punishment. During their time in the ;odes they came across and were !ested !y the Deva trapped in the 4ire ;ode ,9rea 4 :1î who showed them mercyî even raising one of their slain from the dead after they surrendered. They spent several months in his service as a ransomî and in that time saw the power of strength wielded to good ends. They assisted the 9'ers ,4 ::- to escape ?ra'e!ul the Efreet. They have since parted ways with the Devaî and fled to the water temple where food and water are more a!undant.
Gem of îir -o)er (ondrous Ctem, îegendary, 1rtifact
This large smoky Ouart' radiates powerful magic and evil. It is a fragment of the >rb of Golden 9eathî and increases the artifactîs power when inserted into the crown. >n its ownî the 0em of 9ir 2ower allows the wielder to change any portal on the ;ode of 4ire into a portal !ack to the Temple of Elemental Evilîs ne3usî or to transport themselves directly to the ;ode of 9ir. >nce per day it also allows the wielder to plane shift to the Elemental 2lane of 9ir or the 2rime $aterial 2lane. &hen on the Elemental 2lane of 4ire the wearer is protected from the intense cold of that plane. &hen placed in a socket on the >rb of Golden 9eath it allows the user to e3pend two charges to cast wind walkî or three charges to summon a Vrock with a planar ally effectJ the 0la!re'u serves Guggtmoy and thus will o!ey î and cannot harm î the possessor of the >rb of Golden 9eath.
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Temple Of Elemental Evil 5th Edition Pdf
rb of Golden 9eath destroyed or Guggtmoy defeated and sealed !ack on the ((( nd layer of the 9!yssî and the dungeons !eneath the temple collapsing. The 2#sî if they were thorough should !e ** th level and well on their way to *( th. They also may find themselves 2eers of the %ealm in Velunaî and holding the gratitude of 2rince Thrommel of 4uryondyî and having rescued an elven countess of #elene. 6ome loose ends that could readily create adventures include' â¢
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The missing soldiers from (1( were out on a raid î now that the Temple has collapsed they have !ecome reavers that need to !e dealt with. If 6enshock escaped he is now hiding somewhereî possi!ly along the &ild #oast. Hunting him down will take the 2#s farther afield than !efore. The $ap in room 1*î
names agents across the 4lanessî some may already !e trying to re!uild the cult in hopes of !ecoming Hedrackîs successor. The treasure map that I placed in &: may lead to more treasure. 9s Elders of Velunaî esta!lishing a keep in in their landsî or in Ver!o!onc may provide a whole new challenge to the 2#6. &hat of îolth and the Drow î they have !een Ouiet through all of thisî although it is clear that îolthîs human servants are deeply involved. &hat are teh Drow up toK Iu' himself has reason to hate the 2#sî and while he dare no risk another confrontation with 6t. #uth!ertî who is dou!tlessly looking over themî he may deploy assassins to drag the 2#s to his empire.