Mario Kart: Double Dash!! Is the first and only Mario Kart game where players drive with two characters at once, and was the first title in the series to introduce the concept of choosing different vehicles. Highly praised for its unique mechanics, it's considered one of the poster children for the GameCube. 150cc Mushroom Cup Grand Prix in Mario Kart: Double Dash. I will do a walkthrough showing all 4 Cups (including All Cup) in 150cc as well as Mirror Mode. Below is a link to my series playlist.
- Super Mario Kart Double Dash Isotope 1
- Mario Kart Double Dash Download
- Super Mario Kart Double Dash Isotope 3
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Mario Kart: Double Dash!! |
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Developer: Nintendo EAD
Publisher: Nintendo Platform: GameCube Released in JP: November 7, 2003 Released in US: November 14, 2003 Released in EU: November 17, 2003 Released in AU: November 19, 2003 Released in KR: December 20, 2003
This game has unused graphics. This game has a prototype articleThis game has unused models. This game has debugging material. This game has regional differences. This game has a prerelease article |
Mario Kart: Double Dash!! (the two exclamation points are important) is essentially Mario Kart 64, except you can have two drivers at once, there's tons of new tracks and items, and it's nothing like Mario Kart 64 at all. It also introduced Toadette and included a few baby characters. All positive additions, except for that last one. Maybe.
- 3Debug Content
- 4Unused Models
- 5Unused Graphics
- 9Regional Differences
Course Dedications
Internal file names for the courses, which give the theme or character the track is dedicated to, indicate that some of the otherwise-neutral tracks were actually dedicated to certain characters.
- Mushroom Bridge: Koopa Troopa (Nokonoko)
- Mushroom City: Paratroopa (Patapata)
- Dino Dino Jungle: Diddy Kong
- Baby Park: while the course shows it is dedicated to both Baby characters, the file name is for Baby Luigi.
Missing Stages
The internal course folders for the battle stages are marked as MiniX, where X is the battle stage number. These numbers range from 1 to 8, meaning that there was originally going to be 8 stages, but in the final game there were only 6. The 2 stage ids that are not used in the final are Mini4 and Mini6. The music track ids further help this theory, where the id of Mini3 (Block City) is 0x36, the id of Mini5 (Tilt-A-Kart) is 0x38, and the id of Mini7 is 0x3A: thus, rendering 0x37 and 0x39 unused.
Internally referenced in the game's code is something named TestMap. According to the list, there were a total of 27 test maps, from Test1 to Test27.
Debug Content
Debug Camera
To do: Codes for other versions. |
The debug camera can be controlled with a second controller plugged into port 2. Pressing the D Pad Up/Down will enable the debug camera on the first controller.
Debug Camera Controls:
- B/A: Zoom In/Out
- Y/X: Move Up/Down
- L/R: Rotate Left/Right
- Stick Up/Down: Look Up/Down
- D Pad Up/Down: Move Forward/Backward
- DPad Left/Right: Strafe Left/Right
USA | Europe |
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Draw Debug Process Bar
Shows some bars at the bottom.
USA | Europe |
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(Source: Ralf@GC-Forever)
Leftover debugInfoS.MAP file
The debugInfoS.MAP contains some original sources for Mario Kart: Double Dash.
Download debugInfoS.MAP Linker Address Map |
Unused Models
Hot Air Balloon
A prerelease screenshot of the hot air balloon.
A hot air balloon. It has two textures for it. It can be seen at a early screenshot of Dry Dry Desert.
Unused Graphics
Early Course Map
The file packs for Mushroom City contain an extra version of the mini-map from earlier in development. The file, named patapata_course_map is twice the size of the final mini-maps, and reads 'patapata course map'. The name of the used mini-map is patapata_map.
Award Course
Being as the awards ceremony takes place on a copy of Peach Beach, the files for it also contain a mini-map of the course. However, like the unused course map above, this one is twice the size of the final mini-maps, and is rotated 180º compared to the final Peach Beach mini-map. Strangely, it follows the mini-map naming convention, with the name award_map.
The most interesting thing in the pack, however, is this early version of the course's logo. Note that Peach's hair is down, as opposed to tied up in a ponytail as it is in the final game. This is also notable for being the only course logo image to be included within the files for the course it belongs to.
Placeholder Trophies
Placeholder Trophies found at courseselect.arc/timg.
Graphic | File Name |
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trophy1.bti | |
trophy2.bti | |
trophy3.bti |
Tag Mark
An icon related to the ability to switch between the two chosen characters' roles. Found in records.arc/timg.
Thank you for playing
The game uses a bfn font file to give out a 'Thank you' message in the ending, making this graphic version unused. The message is also in English across all releases.
GameCube Controller Texture
An unused texture that would have been used for the controller in the Nintendo GameCube Stage.
Japanese Contest Code
A Japanese contest code can be seen in all versions of the game in Time Trials. You can see it by pressing L, R, L, R, X, Y, X, Y, Z once it gives you options after the race. Once the code is entered, a contest code will appear at the bottom of the screen.
A Flash application exists that can be used to decode the 16 character long code. Each code contains the track played on, which kart was used, which two characters were selected, total time for the trial, and the best lap time.
Misplaced Heart
ModelTexture |
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There is a misplaced heart outside the sky box of Rainbow Road. It has the texture for the heart on the front, and a yellow texture on the back.
Screenshot Feature
A symbol map from a very early version of the game exists, and it contains a lot of symbols for unused features that were planned for the final game. However, there is code that doesn't exist in the final game, and it is a screenshot feature. The following functions are present in the old symbol map:
Due to none of this being in the final game, it is unknown on what these functions would have returned.
Regional Differences
Game Logo
Super Mario Kart Double Dash Isotope 1
JapanInternational |
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The Double Dash!! logo had a thinner font in the Japanese release and three streak lines rather than two.
The Mario series | |
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NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario World 2: Yoshi's Island • Super Mario All-Stars |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 • Mario Kart 8 Deluxe |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Super Mario RPG: Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash |
Mario & Luigi | Superstar Saga • Partners in Time • Bowser's Inside Story • Dream Team • Paper Jam • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 • Mario Party 5 (Demo) • Mario Party 6 • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion (GameCube) • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Dr. Luigi |
Handheld Games | Dr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |
Retrieved from 'https://tcrf.net/index.php?title=Mario_Kart:_Double_Dash!!&oldid=683255'
(Redirected from Mario Kart: Double Dash‼)
Mario Kart: Double Dash!! | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Yasuyuki Oyagi Futoshi Shirai Daiji Imai |
Producer(s) | Shigeru Miyamoto Tadashi Sugiyama Shinya Takahashi Takashi Tezuka |
Composer(s) | Shinobu Tanaka Kenta Nagata |
Series | Mario Kart |
Platform(s) | GameCube |
Release |
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Mario Kart: Double Dash!![a] is a racing game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube in 2003. The game is the fourth installment in the Mario Kart series and the third for home consoles after Mario Kart 64. It was preceded by Mario Kart: Super Circuit from 2001 and was followed by the handheld game Mario Kart DS, which was released for the Nintendo DS in 2005.
Similar to previous titles, Double Dash!! challenges Mario series player characters to race against each other on Mario-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart, and the other uses items. Players can switch at any time. Double Dash!! is the only game in the Mario Kart series to allow cooperative gameplay so far. Double Dash!! supports LAN play using the Nintendo GameCube Broadband Adapter, allowing up to 16 players to compete simultaneously. There are 20 characters to select from in total, each of which with a special item, and with eleven characters being new to the series.
Double Dash!! received positive reviews by critics; it attained an aggregated score of 87 out of 100 on Metacritic. Reviewers praised the graphics, new gameplay features, character and item rosters, arcade aesthetic and track design, but elements of the voice acting were poorly received. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is currently the second best-selling GameCube game of all-time, selling around 7 million copies worldwide, only behind Super Smash Bros. Melee.[2]
- 1Gameplay
- 3Reception
Gameplay[edit]
Racing at Luigi Circuit, the first Mushroom Cup course. Two players can ride on a kart instead of one in Double Dash!!
Double Dash!! is a kart racing video game in which the player races in a kart against other teams in different courses. The game screen indicates the current standings in a race, the current speed of the player's kart and incoming weapons. Like in the previous installments, players can pick up item boxes to receive a randomly selected item and use it to impede the opposition and gain the advantage. Some items, such as shells and bananas, allow the player to hit others to slow them down, while other items, such as the star power-up, render them temporarily invincible to attacks. This is the only game in the series in which instead of one character per kart, there are two: one to drive, and one to use items; and is also the first in the series where players drop their items when hit by a weapon. The powerslide technique, an action that allows the player to drift around turns, has been improved; players can tilt the control stick while drifting to make sparks appear around their kart. If tilted enough, the sparks turn blue, and the player gains a speed boost known as a 'mini-turbo'.[3][4] The rocket start, an action that allows the player to gain a speed boost when a race begins is also improved as the Double Dash, which can only be done as a team.
Game modes[edit]
There are four game modes in Double Dash!!: Grand Prix, Time Trial, Versus, and Battle. Most of the modes can be played cooperatively, while some can only be played by themselves in single-player races.
- Grand Prix – This mode has the player race against 7 (or 6) teams, which are controlled by the computer, in a series of predetermined courses. The player can choose to race using 3 different engine size classes: 50cc, 100cc and 150cc. A fourth unlockable class, Mirror Mode, allows the player to race through a mirrored version of the tracks using the 150cc engine size.[5] Since all karts go faster when using higher engine sizes, the 4 classes serve as difficulty levels. There are 16 tracks, divided into 4 cups: Mushroom, Flower, Star and Special. A 5th cup has the player race in every track called the All-Cup Tour. The tour always starts with Luigi Circuit and ends with Rainbow Road, but the remaining tracks show up in random order. Every race is three laps long except for Baby Park and Wario Colosseum, which have 7 and 2, respectively. After all the human players cross the finish line, the positions of the computer-controlled teams are immediately locked in and they are given points based on those eight positions, ranging from 0 to 10. At the end of the cup, there will be an award ceremony for the 3 teams, where they will get a trophy ranging from bronze to gold. No matter which position they earned after each race, everyone will move on because of these new rules.
- Time Trial – This single-player mode has the player to finish any of the 16 courses in the fastest time possible, with the best time being saved as a ghost, a carbon copy of the player's performance that they can race against in later runs. Each character will receive a mushroom, which can be used at any time during the run. (1P only)
- Versus – In this mode, players can choose any course and race against up to 3 (or 15 with LAN) human opponents with customized rules such as changing the item frequency or the number of laps in each race. (2P-16P only)
- Battle – In battle mode, the player fights against up to 3 (or up to 15 with LAN) human-controlled opponents using items scattered throughout a battle arena. There is the traditional balloon-popping battle game, in which the player must use items to pop an opponent's three balloons while defending their own. Players can also steal items from one another by speeding towards them with a mushroom or star. In Co-op battles, the player in the back of the kart can perform a slide-attack on another driver, which can also steal balloons. Additionally, two new games have been implemented: the first involves capturing a Shine Sprite and maintaining possession of it for a certain amount of time, usually starting out with 55 to 60 seconds. Each time the Shine Sprite is lost, the counter will somewhat reset the time. For instance, if a player is able to keep possession of the Shine Sprite for only 30 seconds, the counter would reset to 40 instead of 60. The other mode involves throwing Bob-ombs at each other to collect points. With two players, 3 points are needed to win, but when playing with 3 or 4, 4 points are required to win. If two or more players throw a bomb at each other in unison, no points will be awarded to anybody. In a way, it's similar to a tie. As in previous installments, the battle arenas are enclosed (the exception being Tilt-A-Kart), with a varying layout and a replenishing arsenal of items. (2P-16P only)
- LAN play – Double Dash!! also features LAN play using the Nintendo GameCube Broadband Adapter. Up to 8 GameCube consoles can be connected, allowing for 16-player multiplayer races, with 2 players controlling each kart.[6]
Characters[edit]
Players can choose from a cast of 20 playable drivers divided in 10 pairs. All of the characters have their own special items which are unique to them, like Mario and Luigi with Fireballs, Donkey Kong and Diddy Kong with Giant Bananas, Bowser and Bowser Jr. with Bowser Shells, Yoshi and Birdo with Eggs, Peach and Daisy with Hearts, Wario and Waluigi with Bob-ombs, Koopa Troopa (who previously appeared in Super Mario Kart) and Paratroopa with Triple Shells, Toad and Toadette with Golden Mushrooms, and Baby Mario and Baby Luigi with Chain Chomps. Petey Piranha and King Boo have the unique ability to use any of the other characters' special items excluding Luigi's Green Fireball and Birdo's Pink Egg.[7] There are 21 karts in all and the character's weight class (light, middle, or heavy) determines the kart in which they can ride as well as their speed, acceleration, and weight attributes.
In addition, other characters have supporting roles in this game as well. Lakitu reprises his role as the referee, helping racers in various situations such as announcing laps, giving the signal to drive with its traffic lights hanging on a fishing pole, and taking characters back on track in case they fall off course. Other supporting characters appearing in this game include Shy Guys, Goombas, Nokis, Toadsworth, Piantas, Chain Chomps, Piranha Plants and more. It should also be noted that this is the very first time that Toadette has appeared in the Mario franchise.
Development[edit]
Shigeru Miyamoto provided a number of opinions to the development team.
Double Dash!! was first shown at E3 2001 as a seven-second video clip. The clip featured Mario and Luigi driving their karts on a bump mapped 3D surface with no background. At the time, it was early in development, and the working title of the game was simply Mario Kart.[8] In April 2003, Nintendo released the first pictures and details of the game, as well as revealing the title to be Mario Kart: Double Dash!!.[9] At E3 2003, a playable demo of the game was available. New features, such as having two characters drive one kart, had been implemented.[10] An updated demo with some new additions was shown at the Games Convention in August 2003.[11] In September, Nintendo held a Gamers' Summit for the press, in which a nearly complete and more sped up version of Double Dash!! was displayed. The Gamers' Summit also announced the North American release date to be November 17, 2003.[12]
The development team struggled in devising gameplay features that would be enjoyed by the fans of the series. One of the hardest tasks chief director Kiyoshi Mizuki was assigned to do was to attract people who had no prior experience with the series; he decided to make the gameplay as simple as possible. Producer Shigeru Miyamoto presented the staff with a variety of opinions which they in turn would have to incorporate into the game the best way possible. Miyamoto let the team decide which graphics they wanted to use without restrictions.[13]
Connectivity to the Game Boy Advance was discussed as an opportunity among the developers, but they eventually agreed that Double Dash!! was not suited to these connectivity ideas and decided to exclude it. It was desirable to narrow down the gap between the ability of veteran and novice players. Therefore, gameplay features like the ability to escape the banana were removed; the staff wanted both veteran and novice players to enjoy themselves.[13]
A special edition of the game was also released, which included a bonus disc containing demos and gameplay videos of other games released around the time, including Mario Party 5, F-Zero GX, Sonic Heroes, Star Wars Rogue Squadron III: Rebel Strike, Teenage Mutant Ninja Turtles, Pokémon Colosseum, and Kirby Air Ride, among others.[14] The special edition disc also includes exclusive digital content that could be transferred to the Game Boy Advance title Fire Emblem via the GameCube – Game Boy Advance link cable.[14]
The game's soundtrack was composed by Super Mario Sunshine composer Shinobu Tanaka and Mario Kart 64 composer Kenta Nagata.[15]
Reception[edit]
Reception | ||||||||||||||||||||||||||
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Double Dash!! received positive reviews from critics and critical acclaim from fans. The game received the 'Multiplayer Game' award from ITV's Game Stars in 2004.[24]
Nintendo Power gave the game a perfect score, and said the graphics were of '3-D perfection' and the controls and game mechanics 'rival those of any GCN racing game'.[22]Double Dash!! also received a perfect score from GamePro, who commented that the gameplay remains 'fast and furious'.[25] The feature of having two riders per kart was praised by Justin Leeper and Andy McNamara of Game Informer; McNamara stated: 'Giving the player control of two different characters is pretty cool in single-player, but add a friend on the back of your kart in multiplayer and it opens the game up like never before.'[18]GameSpy called Double Dash!! a 'great-looking, great-playing game that most gamers will instantly warm to.'[20]Eurogamer thought the game was one of the 'finest pieces of electronic entertainment ever developed.'[26] GameZone's Louis Bedigian felt that none of the racing games he had played for the GameCube were as 'spectacular' as Double Dash!!.[27]GMR's Andrew Pfister said, 'Mario Kart: Double Dash is the most fun you'll have with a game this year. And probably next year. And maybe even the year after that'.[28] Brett Elston of GamesRadar praised the game's 'dual-riders idea and untouchable multiplayer'.[7]Electronic Gaming Monthly said that the game's 'pure, exhilarating glee will envelop your soul'.[17]
Double Dash!! has also received criticism from the media. Considering the 7-year gap since Mario Kart 64, GameSpot's Ryan Davis stated that he was 'a little disappointed with the limited scope of the game'. He also said that the repetition of the voice acting was 'unrelenting'.[19]IGN was also critical towards Double Dash!! for not progressing beyond its predecessor, calling the game a 'mediocre effort'.[21] The UK-based publication Edge accused the game of 'not being a racing game anymore.'[29]Game Revolution criticized the game's single-player mode for lacking substance and the track design for being 'bland'.[30]
Sales[edit]
In its first seven weeks of sales, Double Dash sold 1 million units, making it the fastest selling GameCube game up to that point.[31] By July 2006, the game had sold 2.2 million copies and earned $105 million in the United States. Next Generation ranked it as the 12th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.[32] The game ultimately sold 3.8 million units in the United States,[33] and over 802,000 units in Japan.[34] It received a 'Gold' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[35] indicating sales of at least 200,000 copies in the United Kingdom.[36] According to the NPD Group, Double Dash!! was the best-selling game of November 2003.[37] It is also the third best-selling GameCube game in Australia.[38]Joystiq reported in February 2009 that the game had sold nearly seven million copies worldwide.[39] The game placed 63rd in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[40]
Notes[edit]
- ^Japanese: マリオカートダブルダッシュ!!Hepburn: Mario Kāto: Daburu Dasshu!!?
References[edit]
- ^ abc'CONSOLIDATED FINANCIAL STATEMENTS'(PDF). Nintendo.co.jp. Archived(PDF) from the original on March 4, 2009. Retrieved September 1, 2017.
- ^'Best selling GameCube Games'. www.listal.com. Archived from the original on December 6, 2016. Retrieved April 9, 2017.
- ^Alfonso, Andrew. 'Mario Kart: Double Dash!! Guide – Basics'. IGN. Archived from the original on February 9, 2009. Retrieved January 9, 2009.
- ^1UP Staff (May 9, 2004). 'Mario Kart: Double Dash!! (GC)'. 1UP.com. Archived from the original on August 1, 2012. Retrieved April 18, 2012.
- ^Alfonso, Andrew. 'Mario Kart: Double Dash!! Guide – Secrets'. IGN. Archived from the original on January 29, 2009. Retrieved January 9, 2009.
- ^'Parents' Info'. Mario Kart: Double Dash!!'s official website. Archived from the original on March 14, 2016. Retrieved January 9, 2009.
- ^ abcElston, Brett (April 13, 2006). 'Mario Kart: Double Dash!!'. GamesRadar. Archived from the original on February 13, 2013. Retrieved April 15, 2012.
- ^'Mario Kart for GameCube'. IGN. June 6, 2001. Archived from the original on August 11, 2009. Retrieved March 1, 2008.
- ^'Mario Kart Double Dash Revealed'. IGN. April 23, 2003. Archived from the original on August 11, 2009. Retrieved March 2, 2008.
- ^Lewis, Cory D. (May 14, 2003). 'E3 2003: Hands-on Mario Kart: Double Dash!!'. IGN. Archived from the original on January 27, 2008. Retrieved March 2, 2008.
- ^Schneider, Peer (August 21, 2003). 'GC 2003: Playing Mario Kart'. IGN. Archived from the original on May 22, 2008. Retrieved March 2, 2008.
- ^Mirabella III, Fran (September 17, 2003). 'NGS 2003: Mario Kart: Double Dash!!'. IGN. Archived from the original on December 16, 2010. Retrieved March 2, 2008.
- ^ ab'Mario Kart: Double Dash!! - the Interview!'. Computer and Video Games. November 3, 2003. Archived from the original on March 1, 2009. Retrieved January 8, 2009.
- ^ ab'Mario Kart: Double Dash!! (Bonus Disc)'. IGN. Archived from the original on February 27, 2009. Retrieved August 23, 2010.
- ^'Mario Kart: Double Dash‼ Info'. GameFAQs. Archived from the original on October 13, 2007. Retrieved March 2, 2008.
- ^Marriott, Scott Alan. 'Mario Kart: Double Dash!! – Review'. AllGame. Archived from the original on November 14, 2014. Retrieved December 7, 2018.
- ^ ab'Mario Kart: Double Dash!'. Electronic Gaming Monthly. Ziff Davis: 230. December 2003.
- ^ abLeeper, Justin; McNamara, Andy. 'Mario Kart: Double Dash!! review'. Game Informer. Archived from the original on January 15, 2004.
- ^ abDavis, Ryan (November 13, 2003). 'Mario Kart: Double Dash!! review'. GameSpot. Archived from the original on May 16, 2008. Retrieved February 11, 2008.
- ^ abWilliams, Bryn (November 1, 2003). 'Mario Kart: Double Dash!! review'. GameSpy. Archived from the original on February 17, 2008. Retrieved February 11, 2008.
- ^ abMirabella III, Fran (November 11, 2003). 'Mario Kart: Double Dash!! review'. IGN. Archived from the original on March 3, 2011. Retrieved February 11, 2008.
- ^ ab'Mario Kart: Double Dash!'. Nintendo Power. Nintendo: 154. January 2004.
- ^'Mario Kart: Double Dash!! reviews'. Metacritic. Archived from the original on February 19, 2008. Retrieved February 14, 2008.
- ^Radd, David (April 19, 2004). 'United Kingdom: Game Stars Awards (GCN)'. GameDaily. Archived from the original on March 1, 2009. Retrieved February 28, 2008.
- ^Buzz, Bro (November 17, 2003). 'Mario Kart: Double Dash‼ review'. GamePro. Archived from the original on January 14, 2009. Retrieved February 11, 2008.
- ^Bramwell, Tom (November 3, 2003). 'Mario Kart: Double Dash‼ review'. Eurogamer. Archived from the original on August 29, 2005. Retrieved February 29, 2008.
- ^Bedigian, Louis (November 17, 2003). 'Mario Kart: Double Dash Review'. GameZone. Archived from the original on July 19, 2011. Retrieved January 9, 2009.
- ^Pfister, Andrew (December 2, 2003). 'Ain't it funny how time slips away?'. GMR. Archived from the original on March 1, 2004. Retrieved April 11, 2010.
- ^'Mario Kart: Double Dash!'. Edge. Future US: 98. Christmas 2003.
- ^G-Wok. 'Mario Kart: Double Dash‼ review'. Game Revolution. Archived from the original on January 24, 2013. Retrieved February 29, 2008.
- ^Chad Phelps, January 14, 2004 Nintendo Shows Strong Sales Growth in 2003Itprotoday.com
- ^Campbell, Colin; Keiser, Joe (July 29, 2006). 'The Top 100 Games of the 21st Century'. Next Generation. Archived from the original on October 28, 2007.
- ^'US Platinum Videogame Chart'. The Magic Box. December 27, 2007. Archived from the original on January 6, 2007. Retrieved February 5, 2008.
- ^'GameCube Best Selling Ranking'. Shrine of Data Sales Database. November 5, 1997. Archived from the original on February 25, 2005. Retrieved January 11, 2007.
- ^'ELSPA Sales Awards: Gold'. Entertainment and Leisure Software Publishers Association. Archived from the original on March 19, 2009.
- ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.
- ^Thorsen, Tor (December 17, 2003). 'Monthly NPD console game sales chart: November 2003'. GameSpot. Archived from the original on March 2, 2009. Retrieved February 28, 2008.
- ^Vuckovic, Daniel (October 16, 2006). 'The Best Selling GameCube Games - Australia's Choice'. Vooks. Archived from the original on May 7, 2012. Retrieved May 2, 2012.
- ^Ransom-Wiley, James (February 26, 2009). 'Guinness pours out its Top 50 Games of All Time'. Joystiq. Archived from the original on June 29, 2015. Retrieved January 24, 2010.
- ^'80-61 ONM'. ONM. Archived from the original on February 23, 2009. Retrieved February 19, 2009.
Mario Kart Double Dash Download
External links[edit]
Super Mario Kart Double Dash Isotope 3
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